Advanced coding with Unreal Engine 4
Resource Information
The work Advanced coding with Unreal Engine 4 represents a distinct intellectual or artistic creation found in Merrimack Valley Library Consortium. This resource is a combination of several types including: Work, Still Image, Visual Materials.
The Resource
Advanced coding with Unreal Engine 4
Resource Information
The work Advanced coding with Unreal Engine 4 represents a distinct intellectual or artistic creation found in Merrimack Valley Library Consortium. This resource is a combination of several types including: Work, Still Image, Visual Materials.
- Label
- Advanced coding with Unreal Engine 4
- Statement of responsibility
- Alireza Tavakkoli
- Language
- eng
- Summary
- "In this course, which has been compartmentalized into three sections, you will be introduced to more advanced Unreal Engine 4 C++ programming concepts. A C++ tutorial will quickly go through the concepts of coding AI into UE 4 using blackboards and behavior trees. C++ debugging saves you hours of print-screen when you directly dig into all the runtime information. In the first section, you will learn about the Artificial Intelligence (AI) engine within UE4 and how to program basic AI functionalities within your games. Here you will also see how to create operators and functions in UE 4. Then you will explore shader programming in UE 4 to implement lighting and materials for your games. This will allow you to drastically enhance the visual appeal of your game and get to grips with all the aforementioned UE 4features. In the end, we present several application Programming Interfaces within UE 4 and show you how to utilize these APIs in your code base. APIs serve as a low-level index of Engine classes and functions and you will learn to execute logging, landscapes, and foliage. Also, the core API will be explored in the final section."--Resource description page
- Cataloging source
- UMI
- Characteristic
- videorecording
- LC call number
- QA76.76.C672
- PerformerNote
- Presenter, Alireza Tavakkoli
- Runtime
- 153
- Technique
- live action
Context
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.mvlc.org/resource/_ZMcr8KeaJE/" typeof="CreativeWork http://bibfra.me/vocab/lite/Work"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.mvlc.org/resource/_ZMcr8KeaJE/">Advanced coding with Unreal Engine 4</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.mvlc.org/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.mvlc.org/">Merrimack Valley Library Consortium</a></span></span></span></span></div>