Game development patterns with Unity 2019
Resource Information
The work Game development patterns with Unity 2019 represents a distinct intellectual or artistic creation found in Merrimack Valley Library Consortium. This resource is a combination of several types including: Work, Moving Image, Visual Materials.
The Resource
Game development patterns with Unity 2019
Resource Information
The work Game development patterns with Unity 2019 represents a distinct intellectual or artistic creation found in Merrimack Valley Library Consortium. This resource is a combination of several types including: Work, Moving Image, Visual Materials.
- Label
- Game development patterns with Unity 2019
- Statement of responsibility
- Abram Wiebe, Robert Wiebe
- Language
- eng
- Summary
- "Unity is the world's leading cross-platform game engine. It has helped create about half of the world's games. This course will help you learn the game development patterns and best practices in Unity 2019. This course will guide you through Unity's modern features, showing you how to divide work to get your game made faster, built faster, and modularize behaviours so you can spend less time coding and more time creating. You'll understand some of its more powerful features to raise your game's performance, and code reusability while lowering your development iteration times. By using these techniques, your scripts become more versatile, modular, reusable, efficient, and user-friendly so that they can be used to easily build a virtual world from generalized components. This modular approach also allows a game to be assembled by multiple people in parallel with minimal downtime spent waiting for other parts to be complete. By the end of the course, you'll be proficient in using the common patterns that will help you write clean and modular code quickly and efficiently and have a working framework to manage your game's runtime, ready for your assets."--Resource description page
- Cataloging source
- UMI
- Characteristic
- videorecording
- LC call number
- QA76.76.C672
- PerformerNote
- Presenters, Abram Wiebe, Robert Wiebe
- Runtime
- 220
- Technique
- live action
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.mvlc.org/resource/-H59aGSCBfo/" typeof="CreativeWork http://bibfra.me/vocab/lite/Work"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.mvlc.org/resource/-H59aGSCBfo/">Game development patterns with Unity 2019</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.mvlc.org/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.mvlc.org/">Merrimack Valley Library Consortium</a></span></span></span></span></div>