The Resource iPhone application development for dummies, by Neal Goldstein
iPhone application development for dummies, by Neal Goldstein
Resource Information
The item iPhone application development for dummies, by Neal Goldstein represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Merrimack Valley Library Consortium.This item is available to borrow from 1 library branch.
Resource Information
The item iPhone application development for dummies, by Neal Goldstein represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Merrimack Valley Library Consortium.
This item is available to borrow from 1 library branch.
- Summary
- "With iPhone? Application Development for Dummies, Second Edition, you'll learn to: design small- or large-scale iPhone applications for profit or fun; create new iPhone apps using Xcode; get your applications into the App Store; work with frameworks. Make the most of the new 3.1 OS and Apple's Xcode 3.2! Neal Goldstein shows you how, and even illustrates the process with one of his own apps that's currently being sold. Even if you're not a programming pro, you can turn your bright idea into an app you can market, and Neal even shows you how to get it into the App Store!"--Resource description page
- Language
- eng
- Edition
- 2nd ed.
- Extent
- 1 online resource (xx, 408 pages)
- Note
-
- Description based on print version record
- Includes index
- Contents
-
- Creating killer iPhone applications
- Looking behind the screen
- Enlisting in the Developer Corps
- Getting to know the SDK
- Building the user interface
- While your application is running
- Actually writing code
- Entering and managing data
- Saving data and creating a secret button
- Using the debugger
- Buttoning it down and calling home
- Death, taxes, and the iPhone provisioning
- Designing your application
- Setting the table
- Enhancing the user experience
- Creating controllers and their models
- Finding your way
- Top ten Apple sample applications (with code!)
- Ten ways to be a happy developer
- Isbn
- 9780470568439
- Label
- iPhone application development for dummies
- Title
- iPhone application development for dummies
- Statement of responsibility
- by Neal Goldstein
- Language
- eng
- Summary
- "With iPhone? Application Development for Dummies, Second Edition, you'll learn to: design small- or large-scale iPhone applications for profit or fun; create new iPhone apps using Xcode; get your applications into the App Store; work with frameworks. Make the most of the new 3.1 OS and Apple's Xcode 3.2! Neal Goldstein shows you how, and even illustrates the process with one of his own apps that's currently being sold. Even if you're not a programming pro, you can turn your bright idea into an app you can market, and Neal even shows you how to get it into the App Store!"--Resource description page
- Cataloging source
- UMI
- http://library.link/vocab/creatorName
- Goldstein, Neal
- Illustrations
- illustrations
- Index
- index present
- Literary form
- non fiction
- Nature of contents
- dictionaries
- Series statement
- For dummies
- http://library.link/vocab/subjectName
-
- iPhone (Smartphone)
- Application software
- Mobile computing
- Computer software
- Label
- iPhone application development for dummies, by Neal Goldstein
- Note
-
- Description based on print version record
- Includes index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Creating killer iPhone applications -- Looking behind the screen -- Enlisting in the Developer Corps -- Getting to know the SDK -- Building the user interface -- While your application is running -- Actually writing code -- Entering and managing data -- Saving data and creating a secret button -- Using the debugger -- Buttoning it down and calling home -- Death, taxes, and the iPhone provisioning -- Designing your application -- Setting the table -- Enhancing the user experience -- Creating controllers and their models -- Finding your way -- Top ten Apple sample applications (with code!) -- Ten ways to be a happy developer
- Control code
- ocm614432055
- Dimensions
- unknown
- Edition
- 2nd ed.
- Extent
- 1 online resource (xx, 408 pages)
- Form of item
- electronic
- Isbn
- 9780470568439
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other physical details
- illustrations.
- Sound
- unknown sound
- Specific material designation
- remote
- Stock number
- CL0500000067
- Label
- iPhone application development for dummies, by Neal Goldstein
- Note
-
- Description based on print version record
- Includes index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Creating killer iPhone applications -- Looking behind the screen -- Enlisting in the Developer Corps -- Getting to know the SDK -- Building the user interface -- While your application is running -- Actually writing code -- Entering and managing data -- Saving data and creating a secret button -- Using the debugger -- Buttoning it down and calling home -- Death, taxes, and the iPhone provisioning -- Designing your application -- Setting the table -- Enhancing the user experience -- Creating controllers and their models -- Finding your way -- Top ten Apple sample applications (with code!) -- Ten ways to be a happy developer
- Control code
- ocm614432055
- Dimensions
- unknown
- Edition
- 2nd ed.
- Extent
- 1 online resource (xx, 408 pages)
- Form of item
- electronic
- Isbn
- 9780470568439
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other physical details
- illustrations.
- Sound
- unknown sound
- Specific material designation
- remote
- Stock number
- CL0500000067
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.mvlc.org/portal/iPhone-application-development-for-dummies-by/sjNR4-KVYYU/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.mvlc.org/portal/iPhone-application-development-for-dummies-by/sjNR4-KVYYU/">iPhone application development for dummies, by Neal Goldstein</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.mvlc.org/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.mvlc.org/">Merrimack Valley Library Consortium</a></span></span></span></span></div>
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.mvlc.org/portal/iPhone-application-development-for-dummies-by/sjNR4-KVYYU/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.mvlc.org/portal/iPhone-application-development-for-dummies-by/sjNR4-KVYYU/">iPhone application development for dummies, by Neal Goldstein</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.mvlc.org/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.mvlc.org/">Merrimack Valley Library Consortium</a></span></span></span></span></div>