Coverart for item
The Resource Mastering Blender, Tony Mullen

Mastering Blender, Tony Mullen

Label
Mastering Blender
Title
Mastering Blender
Statement of responsibility
Tony Mullen
Creator
Author
Subject
Language
eng
Summary
"Blender, the free alternative for professional-quality 3D animation is a complex program to learn, but once users become familiar with its power, they begin to seek more from it. This book is the first of its kind to explore the more advanced features of Blender so that you can get the most out of the software. You'll take your Blender skills to a whole new level with the featured in-depth coverage of intricate uses for Blender's modeling, texturing, animation, and visual effects tools in a professional environment"--Resource description page
Member of
Cataloging source
UMI
http://library.link/vocab/creatorDate
1971-
http://library.link/vocab/creatorName
Mullen, Tony
Illustrations
  • illustrations
  • plates
Index
index present
Literary form
non fiction
Nature of contents
dictionaries
Series statement
Serious skills
http://library.link/vocab/subjectName
  • Computer graphics
  • Computer animation
  • Three-dimensional display systems
Label
Mastering Blender, Tony Mullen
Link
http://databases.mvlc.org/connect/safari?uiCode=&xmlId=9780470407417
Instantiates
Publication
Copyright
Note
  • Description based on print version record
  • Includes index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Part 1. Mastering Blender 3D. Controlling your environment -- Sculpting and retopo workflow -- Creating realistic images with UV textures and node-based materials -- Video compositing with nodes -- Working with the video sequence editor -- Pt. 2. Mastering Blender python. Python for the impatient -- Python scripting for Blender -- The many-headed snake: other uses of python in blender -- Pt. 3. Mastering the blender game engine. Creating assets for the Blender game engine -- Making things happen in the game engine -- Python power in the Blender game engine
Control code
ocn646173221
Dimensions
unknown
Extent
1 online resource (xxi, 425 pages, [24] pages of plates)
Form of item
electronic
Isbn
9780470407417
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
illustrations.
Sound
unknown sound
Specific material designation
remote
Stock number
CL0500000070
Label
Mastering Blender, Tony Mullen
Link
http://databases.mvlc.org/connect/safari?uiCode=&xmlId=9780470407417
Publication
Copyright
Note
  • Description based on print version record
  • Includes index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Part 1. Mastering Blender 3D. Controlling your environment -- Sculpting and retopo workflow -- Creating realistic images with UV textures and node-based materials -- Video compositing with nodes -- Working with the video sequence editor -- Pt. 2. Mastering Blender python. Python for the impatient -- Python scripting for Blender -- The many-headed snake: other uses of python in blender -- Pt. 3. Mastering the blender game engine. Creating assets for the Blender game engine -- Making things happen in the game engine -- Python power in the Blender game engine
Control code
ocn646173221
Dimensions
unknown
Extent
1 online resource (xxi, 425 pages, [24] pages of plates)
Form of item
electronic
Isbn
9780470407417
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
illustrations.
Sound
unknown sound
Specific material designation
remote
Stock number
CL0500000070

Library Locations

    • Merrimack Valley Library ConsortiumBorrow it
      4 High Street, Suite 175, North Andover, MA, 01845, US
      42.7009413 -71.1255084
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