The Resource Game audio implementation : a practical guide using the unreal engine, Richard Stevens and Dave Raybould
Game audio implementation : a practical guide using the unreal engine, Richard Stevens and Dave Raybould
Resource Information
The item Game audio implementation : a practical guide using the unreal engine, Richard Stevens and Dave Raybould represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Merrimack Valley Library Consortium.This item is available to borrow from 1 library branch.
Resource Information
The item Game audio implementation : a practical guide using the unreal engine, Richard Stevens and Dave Raybould represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Merrimack Valley Library Consortium.
This item is available to borrow from 1 library branch.
- Language
- eng
- Extent
- 1 online resource (1 volume)
- Note
- Includes index
- Isbn
- 9781317679455
- Label
- Game audio implementation : a practical guide using the unreal engine
- Title
- Game audio implementation
- Title remainder
- a practical guide using the unreal engine
- Statement of responsibility
- Richard Stevens and Dave Raybould
- Language
- eng
- Cataloging source
- UMI
- http://library.link/vocab/creatorDate
- 1971-
- http://library.link/vocab/creatorName
- Stevens, Richard
- Illustrations
- illustrations
- Index
- index present
- LC call number
- TK7881.4
- Literary form
- non fiction
- Nature of contents
- dictionaries
- http://library.link/vocab/relatedWorkOrContributorName
- Raybould, Dave
- http://library.link/vocab/subjectName
-
- Sound
- Computer games
- Label
- Game audio implementation : a practical guide using the unreal engine, Richard Stevens and Dave Raybould
- Note
- Includes index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Control code
- ocn934725494
- Dimensions
- unknown
- Extent
- 1 online resource (1 volume)
- Form of item
- online
- Isbn
- 9781317679455
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other physical details
- illustrations
- Sound
- unknown sound
- Specific material designation
- remote
- Stock number
- CL0500000702
- Label
- Game audio implementation : a practical guide using the unreal engine, Richard Stevens and Dave Raybould
- Note
- Includes index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Control code
- ocn934725494
- Dimensions
- unknown
- Extent
- 1 online resource (1 volume)
- Form of item
- online
- Isbn
- 9781317679455
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other physical details
- illustrations
- Sound
- unknown sound
- Specific material designation
- remote
- Stock number
- CL0500000702
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.mvlc.org/portal/Game-audio-implementation--a-practical-guide/goL8DjhF28I/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.mvlc.org/portal/Game-audio-implementation--a-practical-guide/goL8DjhF28I/">Game audio implementation : a practical guide using the unreal engine, Richard Stevens and Dave Raybould</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.mvlc.org/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.mvlc.org/">Merrimack Valley Library Consortium</a></span></span></span></span></div>
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.mvlc.org/portal/Game-audio-implementation--a-practical-guide/goL8DjhF28I/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.mvlc.org/portal/Game-audio-implementation--a-practical-guide/goL8DjhF28I/">Game audio implementation : a practical guide using the unreal engine, Richard Stevens and Dave Raybould</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.mvlc.org/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.mvlc.org/">Merrimack Valley Library Consortium</a></span></span></span></span></div>