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The Resource Escape Rooms and Other Immersive Experiences in the Library

Escape Rooms and Other Immersive Experiences in the Library

Label
Escape Rooms and Other Immersive Experiences in the Library
Title
Escape Rooms and Other Immersive Experiences in the Library
Creator
Subject
Summary
By one count, there are more than 7,200 escape room environments in 1,445 cities in 105 countries. So why not in libraries? Sharpening participants' problem solving and collaboration skills by mashing up real-time adventure, immersive theater, gaming, and old-fashioned entertainment, they're a natural for libraries. And, as Kroski demonstrates in this fun guide, they're feasible for a range of audiences and library budgets. Whether you're already an escape room aficionado who's eager to replicate the experience at your own institution, or an intrigued novice looking for ways to enliven your programing, Kroski has got you covered. This book discusses the differences between escape rooms, which are highly structured, and immersive experiences, which are more casual; shows how these unique experiences can be used to teach information literacy skills, add unique youth programming, bring adults into the library, and instruct patrons about library resources in the form of puzzles and challenges; profiles several successful library projects, from large scale programs like New York Public Libraries' Find the Future: The Game to smaller ones like Search for Alexander Hamilton; offers dozens of programming ideas and examples that can be tailored to fit a variety of libraries and budgets; and provides information on game kits available for purchase, tips for partnering with local Escape Room businesses, and links to additional resources. With the assistance of Kroski's guide, libraries everywhere can offer their own take on these exciting forms of entertainment, engagement, and education
http://library.link/vocab/creatorName
Kroski, Ellyssa
Nature of contents
dictionaries
http://library.link/vocab/subjectName
  • Language Arts
  • Nonfiction
Label
Escape Rooms and Other Immersive Experiences in the Library
Instantiates
Publication
Control code
OVERDRIVE:f5bd371e-fea7-43a6-bc0c-c241a11902b0
Dimensions
4 3/4 in. or 12 cm.
Form of item
electronic
http://library.link/vocab/inputERC
True
Isbn
9780838917893
http://library.link/vocab/resourcePreferred
True
Specific material designation
optical disk
Label
Escape Rooms and Other Immersive Experiences in the Library
Publication
Control code
OVERDRIVE:f5bd371e-fea7-43a6-bc0c-c241a11902b0
Dimensions
4 3/4 in. or 12 cm.
Form of item
electronic
http://library.link/vocab/inputERC
True
Isbn
9780838917893
http://library.link/vocab/resourcePreferred
True
Specific material designation
optical disk

Library Locations

    • Merrimack Valley Library ConsortiumBorrow it
      4 High Street, Suite 175, North Andover, MA, 01845, US
      42.7009413 -71.1255084
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