The Resource Building an Unreal RTS game : the basics, Jonathan A. Daley
Building an Unreal RTS game : the basics, Jonathan A. Daley
Resource Information
The item Building an Unreal RTS game : the basics, Jonathan A. Daley represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Merrimack Valley Library Consortium.This item is available to borrow from 1 library branch.
Resource Information
The item Building an Unreal RTS game : the basics, Jonathan A. Daley represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Merrimack Valley Library Consortium.
This item is available to borrow from 1 library branch.
- Summary
- "In this course, you will learn about gameplay programming in Unreal Engine 4, using examples from the well-known Real Time Strategy (RTS) genre. You will become familiar with how versatile the structure of the Unreal Engine is, and how it can be used to create many kinds of game. Beginning with implementing an RTS-style free roaming camera from scratch, you will then move on to selecting Non-Playable Characters (NPCs) through mouse input, and using basic Artificial Intelligence (AI) and Pathfinding to have selected NPCs move around a level. Finally, the course will cover how to modify Navigation Mesh (Nav Mesh) Data to provide varied and interesting gameplay."--Resource description page
- Language
- eng
- Extent
- 1 online resource (1 streaming video file (2 hr., 15 min., 53 sec.))
- Note
-
- Title from title screen (viewed April 7, 2017)
- Date of publication from resource description page
- Label
- Building an Unreal RTS game : the basics
- Title
- Building an Unreal RTS game
- Title remainder
- the basics
- Statement of responsibility
- Jonathan A. Daley
- Title variation
- Building an Unreal Real Time Strategy game
- Language
- eng
- Summary
- "In this course, you will learn about gameplay programming in Unreal Engine 4, using examples from the well-known Real Time Strategy (RTS) genre. You will become familiar with how versatile the structure of the Unreal Engine is, and how it can be used to create many kinds of game. Beginning with implementing an RTS-style free roaming camera from scratch, you will then move on to selecting Non-Playable Characters (NPCs) through mouse input, and using basic Artificial Intelligence (AI) and Pathfinding to have selected NPCs move around a level. Finally, the course will cover how to modify Navigation Mesh (Nav Mesh) Data to provide varied and interesting gameplay."--Resource description page
- Cataloging source
- UMI
- Characteristic
- videorecording
- http://library.link/vocab/creatorName
- Daley, Jonathan A
- LC call number
- QA76.76.C672
- PerformerNote
- Presenter, Jonathan A. Daley
- Runtime
- 136
- http://library.link/vocab/subjectName
-
- UnrealScript (Computer program language)
- Computer games
- Computer games
- Technique
- live action
- Label
- Building an Unreal RTS game : the basics, Jonathan A. Daley
- Note
-
- Title from title screen (viewed April 7, 2017)
- Date of publication from resource description page
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Configuration of playback channels
- unknown
- Content category
- two-dimensional moving image
- Content type code
-
- tdi
- Content type MARC source
- rdacontent
- Control code
- ocn982197713
- Dimensions
- unknown
- Extent
- 1 online resource (1 streaming video file (2 hr., 15 min., 53 sec.))
- Form of item
- online
- Media category
-
- computer
- video
- Media MARC source
-
- rdamedia
- rdamedia
- Media type code
-
- c
- v
- Medium for sound
- other
- Other physical details
- digital, sound, color
- Sound
- sound
- Sound on medium or separate
- sound on medium
- Specific material designation
-
- remote
- other
- Stock number
- CL0500000847
- Video recording format
- other
- Label
- Building an Unreal RTS game : the basics, Jonathan A. Daley
- Note
-
- Title from title screen (viewed April 7, 2017)
- Date of publication from resource description page
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Configuration of playback channels
- unknown
- Content category
- two-dimensional moving image
- Content type code
-
- tdi
- Content type MARC source
- rdacontent
- Control code
- ocn982197713
- Dimensions
- unknown
- Extent
- 1 online resource (1 streaming video file (2 hr., 15 min., 53 sec.))
- Form of item
- online
- Media category
-
- computer
- video
- Media MARC source
-
- rdamedia
- rdamedia
- Media type code
-
- c
- v
- Medium for sound
- other
- Other physical details
- digital, sound, color
- Sound
- sound
- Sound on medium or separate
- sound on medium
- Specific material designation
-
- remote
- other
- Stock number
- CL0500000847
- Video recording format
- other
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.mvlc.org/portal/Building-an-Unreal-RTS-game--the-basics/SHaZpOP2L5k/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.mvlc.org/portal/Building-an-Unreal-RTS-game--the-basics/SHaZpOP2L5k/">Building an Unreal RTS game : the basics, Jonathan A. Daley</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.mvlc.org/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.mvlc.org/">Merrimack Valley Library Consortium</a></span></span></span></span></div>
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.mvlc.org/portal/Building-an-Unreal-RTS-game--the-basics/SHaZpOP2L5k/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.mvlc.org/portal/Building-an-Unreal-RTS-game--the-basics/SHaZpOP2L5k/">Building an Unreal RTS game : the basics, Jonathan A. Daley</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.mvlc.org/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.mvlc.org/">Merrimack Valley Library Consortium</a></span></span></span></span></div>