The Resource Blender character creation for games and animation, Darrin Lile
Blender character creation for games and animation, Darrin Lile
Resource Information
The item Blender character creation for games and animation, Darrin Lile represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Merrimack Valley Library Consortium.This item is available to borrow from 1 library branch.
Resource Information
The item Blender character creation for games and animation, Darrin Lile represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Merrimack Valley Library Consortium.
This item is available to borrow from 1 library branch.
- Summary
- "In this course, you'll explore all about 3D modeling in Blender. You'll begin by creating a base mesh of the character in Blender, understanding how to create the head, body, hands, and feet. Next, from this base mesh, you will create the character's clothes, using Blender's sculpt tools to form creases and folds. You will also UV-map the character in Blender and get to grips with creating a unified UV map that can be used to develop texture maps in external paint programs such as Krita. You'll even discover the technique of painting textures for hair, eyebrows, and eyelashes. The course will then guide you on how to bake a normal map in Blender to capture high-resolution sculpt details and apply them to a lower poly model. In later sections, you will rig the character in Blender and adjust the weights so that it deforms credibly during the animation. The course will only focus on open source software, such as Blender and Krita to help you create a character that is ready for animation in Blender and ready to be imported into any 3D game engine such as Unity and Unreal. By the end of this course, you will have learned how to effectively create exciting characters in Blender for games and animations."--Resource description page
- Language
- eng
- Extent
- 1 online resource (1 streaming video file (15 hr., 1 min., 41 sec.))
- Note
- Title from resource description page (Safari, viewed June 5, 2020)
- Label
- Blender character creation for games and animation
- Title
- Blender character creation for games and animation
- Statement of responsibility
- Darrin Lile
- Language
- eng
- Summary
- "In this course, you'll explore all about 3D modeling in Blender. You'll begin by creating a base mesh of the character in Blender, understanding how to create the head, body, hands, and feet. Next, from this base mesh, you will create the character's clothes, using Blender's sculpt tools to form creases and folds. You will also UV-map the character in Blender and get to grips with creating a unified UV map that can be used to develop texture maps in external paint programs such as Krita. You'll even discover the technique of painting textures for hair, eyebrows, and eyelashes. The course will then guide you on how to bake a normal map in Blender to capture high-resolution sculpt details and apply them to a lower poly model. In later sections, you will rig the character in Blender and adjust the weights so that it deforms credibly during the animation. The course will only focus on open source software, such as Blender and Krita to help you create a character that is ready for animation in Blender and ready to be imported into any 3D game engine such as Unity and Unreal. By the end of this course, you will have learned how to effectively create exciting characters in Blender for games and animations."--Resource description page
- Cataloging source
- UMI
- Characteristic
- videorecording
- http://library.link/vocab/creatorName
- Lile, Darrin
- LC call number
- QA76.76.C672
- PerformerNote
- Presenter, Darrin Lile
- Runtime
- 902
- http://library.link/vocab/subjectName
-
- Video game characters
- Computer games
- Three-dimensional display systems
- Computer animation
- Technique
- live action
- Label
- Blender character creation for games and animation, Darrin Lile
- Note
- Title from resource description page (Safari, viewed June 5, 2020)
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Configuration of playback channels
- unknown
- Content category
- two-dimensional moving image
- Content type code
-
- tdi
- Content type MARC source
- rdacontent
- Control code
- on1157318739
- Dimensions
- unknown
- Extent
- 1 online resource (1 streaming video file (15 hr., 1 min., 41 sec.))
- Form of item
- online
- Media category
-
- computer
- video
- Media MARC source
-
- rdamedia
- rdamedia
- Media type code
-
- c
- v
- Medium for sound
- other
- Other physical details
- digital, sound, color
- Sound
- sound
- Sound on medium or separate
- sound on medium
- Specific material designation
-
- remote
- other
- Stock number
- CL0501000114
- Video recording format
- other
- Label
- Blender character creation for games and animation, Darrin Lile
- Note
- Title from resource description page (Safari, viewed June 5, 2020)
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Configuration of playback channels
- unknown
- Content category
- two-dimensional moving image
- Content type code
-
- tdi
- Content type MARC source
- rdacontent
- Control code
- on1157318739
- Dimensions
- unknown
- Extent
- 1 online resource (1 streaming video file (15 hr., 1 min., 41 sec.))
- Form of item
- online
- Media category
-
- computer
- video
- Media MARC source
-
- rdamedia
- rdamedia
- Media type code
-
- c
- v
- Medium for sound
- other
- Other physical details
- digital, sound, color
- Sound
- sound
- Sound on medium or separate
- sound on medium
- Specific material designation
-
- remote
- other
- Stock number
- CL0501000114
- Video recording format
- other
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.mvlc.org/portal/Blender-character-creation-for-games-and/JFIwS5RlYg4/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.mvlc.org/portal/Blender-character-creation-for-games-and/JFIwS5RlYg4/">Blender character creation for games and animation, Darrin Lile</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.mvlc.org/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.mvlc.org/">Merrimack Valley Library Consortium</a></span></span></span></span></div>
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.mvlc.org/portal/Blender-character-creation-for-games-and/JFIwS5RlYg4/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.mvlc.org/portal/Blender-character-creation-for-games-and/JFIwS5RlYg4/">Blender character creation for games and animation, Darrin Lile</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.mvlc.org/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.mvlc.org/">Merrimack Valley Library Consortium</a></span></span></span></span></div>